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posted: 27 Oct 2015 21:40 from: Hayfield
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I think I have asked this question before but I cannot find the answer, I have just made an asymmetric Y turnout, I think in the past when using Shove timbers there is a simple way of straightening up the sleepers, But it is not working as I thought it would when entering in the twist centre boxes, help please | ||
posted: 27 Oct 2015 22:39 from: Martin Wynne
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Hi John, 1. First you most likely need a curviform V-crossing for a Y-turnout. Click the green indicator until it shows C. Then click real >timbering > equalized-incremental, which gets you most of the way there: 2_271728_130000000.png If you want a better result: 2. click this mysterious button marked: ÷ It changes to: ¬ . This changes the angles to reference from the template datum instead of from square-on to the main road. Then click on the number of the timber which you want to shove (not the timber itself). 3. Click in the twist readout box, and then enter 0 (zero) on the dialog which appears. Repeat for as many other timbers as you wish to adjust. Or depending on the alignment of the turnout you may want to enter some other angle, say 1.5 degrees, for all the timbers. If you set them all to the same angle they will all be parallel (after clicking the ÷ button). regards, Martin. |
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posted: 28 Oct 2015 05:55 from: Hayfield
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Martin Thank you, forgot to press the divide symbol |
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posted: 28 Oct 2015 18:19 from: Martin Wynne
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Hello again John, My apologies. I forgot to mention that now in Templot2 a convenient way to represent a symmetrical Y-turnout is to use an irregular half-diamond template instead of a turnout template. This one hasn't needed any timber shoving: 2_281255_030000000.png The V-crossing angle (curviform) is 1:6. I set the K-crossing angle to 1:24, so that this is approximately equivalent to an A-6 or 9ft-6 Y-turnout. I rotated it by half the K-crossing angle (i.e. enter n-48 in the rotation dialog). And then adjusted the curving (F6) until the FP mark at the V-crossing was in line with the origin (the grid lines make a useful guide for this). It is not a complete turnout of course, because there is no switch front. That has to be added as a separate bit of plain track template, as in the tutorial. It can't be directly pegged on, because of the rotation. I'm sure I have posted this idea before, but I'm afraid my memory is not what it was, hence forgetting to mention this method earlier. Sorry. regards, Martin. |
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posted: 28 Oct 2015 18:25 from: Hayfield
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Martin Thanks, I was following a plan (which has gone back and forth in paper, owing to the person having computer problems)which just has running lines and the connecting turnout had to be realigned with its attaching track to advert a very sharp radius. Now looks mighty fine |
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posted: 29 Oct 2015 01:03 from: Martin Wynne
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Hi John, see: topic 2768 Many thanks for nudging me into doing this. regards, Martin. |
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posted: 30 Oct 2015 00:40 from: Hayfield
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Thanks John |
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